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[Chief Architect x7 Users Guide | PDF | Installation (Computer Programs) | Framing (Construction)
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Chief Architect Premier X7 (x86x64) + crack (FULL).Chief Architect® X7 Reference Manual – PDF Drive
Detailing Stair Headroom. Aligning Stairs Across Floors. Creating Deck Stairs with Mitered Corners. Customizing Stair Landing Shapes. Creating Winder Stairs. Creating a Wheelchair Ramp.
Creating an Escalator. Creating an Elevator. Drawing Curved Stairs. Placing and modifying electrical objects, setting electrical defaults for specific types of lights and switch styles, and how to use our special HVAC Catalog to create ducting. Electrical Objects. Electrical Object Defaults. Placing Electrical Symbols and Circuits. Kitchen electrical plan for the KBI project. Rope Lighting. Using the Manual and Automatic dimension tools: setting the defaults to control what is located by dimensions and the style of the dimensions, editing dimension lines to ensure the most accurate dimensions, and using dimension lines to precisely locate objects.
Creating Automatic Exterior Dimensions. Using the Manual Dimension Tools. Dimensioning Wall Elevations. Kitchen wall elevation and island elevation dimensions to the NKBA standard — automatically and manually.
Using automatic and manual framing tools to quickly generate framing for floor and ceiling platforms, walls, and roofs, placing custom beams and support posts, adding bracing and blocking. Wall Framing. Floor and Ceiling Framing. Roof Framing. Posts Beams and Columns. Mitering Framing. Using a Framing Reference. Framing Individual Objects. Creating Decks. Automatic Deck Framing. Manual Deck Framing. Deck Inlay.
Use the roof directives to automatically generate hip, gable, shed, gambrel, gull wing, half hip, or dutch gable conditions. Create a story and a half structure and place automatic dormers. Manually draw in custom roof planes and join them together, allowing the program to do the math for you.
Hip Roof. Gable Roof. Shed Roof. Gambrel Roof. Gull Wing Roof. Half Hip Roof. Dutch Gable Roof. Story and a Half Roof. Automatic Dormer Tools. Drawing Roofs Manually. Creating a Roof Cricket. Locating Roof Plane Intersections. Creating a False Gable. Constructing Dormers. Frieze Molding. Extend Slope Downward. Setting the Minimum Size for Roof Alcoves.
Drawing Curved and Barrel Roofs. Flared Roof. Compound Curved Roof. The Dialogs that Influence Roof Design. Soffits, Fascia, and Gutters. Using the Gable-Roof Line Tool.
Raising and Lowering Roof Planes. Roof Tips and Tricks Webinar. Sloping Roof Plane Baselines. Manually Drawing a Dutch Gable Roof. Manually Drawing Dormers. Creating a Decorative Dormer Manually. Creating a Hip Roof with Curved Eaves. Drawing Parapet Walls with a Flat Roof. Placing and Modifying Skylights. Editing the Skylight Curb and Shaft.
Roof Groups. Draw custom sloped ceiling planes and sloped soffits, and how to model coffered, tray, and suspended ceilings. Drawing Vaulted and Curved Ceilings. Automatic Trey Ceilings. Creating a Coffered Ceiling. Using the Shelf Ceiling Room Structure setting. Creating a Suspended or Dropped Ceiling. Where to draw a custom ceiling plane – inside or outside of the room’s wall?
Ceiling options, trey ceiling, custom shed ceiling — Grandview Build Project. CAD Tools. Editing CAD Polylines.
Fillet and Chamfer Tools. Adding CAD Details. Subtracting Polylines that Overlap. You can then apply the tools and techniques learned to your own plans. In this tutorial you will learn about:. Before You Begin Chief Architect may look differently on your screen than it does in the following tutorials. Screen captures are taken from a smaller window to optimize image quality, so the size and proportion of your interface may be different. Some features, such as the Reference Grid, have been turned off to optimize image quality.
Since toolbars can be customized, their default layout and location may differ. As the program is updated, features may be added or removed. For more information, see Program Updates on page Depending on your operating system and system settings, dialogs and toolbars may appear differently than they do in the tutorials.
When Chief Architect launches, the Getting Started dialog displays. For more information, see Startup Options on page 30 of the Reference Manual. Select New Plan. For more information, see File Management on page 51 of the Reference Manual. You should begin work on any new file by giving it a name. To do this:. Specify the location on your computer where you would like to save the plan. Type a name for your plan. Click Save. It is a good idea to save your work on a regular basis as you proceed.
Setting Defaults Default settings determine the initial characteristics of objects when they are first drawn. When set up in advance, they can help you both save time and avoid mistakes. Before you draw walls and create rooms, therefore, you should always make sure the defaults will meet your needs for the current project.
For more information about defaults, see Preferences and Default Settings on page 71 of the Reference Manual. While all defaults are important, there are several that can be considered critical because they help determine the size and structural characteristics of the building. These critical defaults are: Normal Room Defaults. It is recommended that whenever possible, you set these defaults before drawing anything in your plan.
Changes made to these settings later on are possible, but may require extra work to review and adjust heights and wall positions. To access a files default settings 1. Click on the arrow again to collapse the category. Select a defaults dialog that you would like to open and click the Edit button. You can also open the defaults dialog by double-clicking on a line item. Normal Room Defaults The Normal Room Defaults dialog serves as the master defaults dialog for floor and ceiling structure and finish definitions on all floors.
These are particularly important because they influence the overall height of the structure. To set the Normal Room Defaults 1. In the Default Settings dialog, click the white arrow beside “Rooms”, then select “Normal Rooms” from the list and click the Edit button.
The settings in this are similar to those on the Structure panel of the Room Specification dialog, but only four options are active here:. Specify the default Ceiling Structure.
Specify the default Ceiling Finish. Specify the default Floor Finish. Specify the default Floor Structure. Floor Defaults The Floor Defaults dialogs let you set the default floor and ceiling structure and finish definitions for the each floor as well as the default ceiling heights and room moldings. The Floor Defaults dialogs draw their default floor and ceiling structure and finish definitions from the Normal Room Defaults dialog.
To set the Floor Defaults 1. In the Default Settings dialog, select “Floor” from the list and click the Edit button to open the Floor Defaults dialog for the current floor. In a plan in progress with multiple floors, begin by navigating to the floor where you would like to modify the floor defaults, then open the Default Settings dialog. On the Structure panel, note the Ceiling Height. Leave this value unchanged for this tutorial. Click OK to close the Floor Defaults dialog.
Framing Defaults The Framing Defaults dialog influence how all of the major structural components of the model are created: including floors and ceilings, walls, and the roof. For more details, see Framing Defaults on page of the Reference Manual. To set the Framing Defaults 1. It is a good idea to review the settings on each of the panels; however, there are several settings that should be set before you start drawing:. When your Framing Defaults suit your needs, click OK.
Wall Defaults The Wall Defaults dialogs let you specify the thickness, materials, and other characteristics of the walls that are drawn by each of the Wall Tools. To set the Wall Defaults 1. Dimension Defaults Dimension lines are important for both positioning walls and other objects and for annotating your drawing.
It is a good idea, therefore, to specify how you want dimensions to locate objects as well as their appearance before you begin drawing. To set the Dimension Defaults 1. In the Default Settings dialog, click on the arrow next to “Dimension” to expand this category, then select the type of dimension you want to modify. For this tutorial, select Auto Exterior Dimensions, and click the Edit button. On the Locate Objects panel, specify how you want Auto Exterior Dimension lines to locate walls: either at their outside surfaces or at their dimension layer.
Specify how Openings are located. For this tutorial, Sides is used. Annotation Sets While not directly involved in the structural properties of a drawing, if you intend to produce a full plan set for your project you should consider using Annotation Sets to increase your efficiency and productivity. An Annotation Set is a collection of saved defaults for text, dimensions, and other similar objects.
When you select an Annotation Set, you are simply enabling a pre-defined group of defaults set up for a particular purpose. For more information, see Annotation Sets on page 78 of the Reference Manual. Other Defaults You may want to review some of the other available defaults when setting up your template. For example, you can modify your Cabinet defaults, where you can set up your materials for Base, Wall and Full Height Cabinets so that any future cabinets placed in the plan will initially use these default settings.
You can save this plan as a Template for use when creating new plans. See Creating Templates on page 83 of the Reference Manual. Drawing Walls Once your defaults are set, a new drawing can be started by drawing some exterior walls. When drawing walls, do not try to size or position them precisely – they can be more easily positioned after they are created. To draw exterior walls 1.
When drawing a structures perimeter walls, it is recommended that you make sure Grid Snaps are turned on. You may choose to disable them, though, once the shell walls are in position. See Snap Behaviors on page of the Reference Manual for more information.
Walls can be drawn in two ways:. If you first click using the left mouse button, each wall section will end when the mouse button is released. Place the pointer over an existing wall end and click and drag to create a new connected wall section. If you initially click using the right mouse button, you will draw continuously connected walls until you click both mouse buttons simultaneously or press the Esc key.
There are a few things to make note of as you draw a wall. The walls length displays in two places: above the wall and in the Status Bar at the bottom of the screen. Its angle is also shown in the Status Bar. Wall length and angle are indicated in the Status Bar as the wall is drawn Wall angles are restricted to increments of 15 when Angle Snaps are on. In most instances, this makes drawing straight walls easy and is desirable; however, you can.
Continue drawing walls, creating a rough outline of the buildings exterior, as shown in the following image. Exact dimensions are not important yet, but keep the final size of the structure in mind as you draw.
The overall lengths of this buildings sides are 41 x “. It is helpful to draw exterior walls in a clockwise direction to ensure the proper orientation of wall surfaces. When the walls enclose an area completely, a Living Area label is created.
See Living Area on page of the Reference Manual. Interior walls are drawn the same way that exterior walls are. To draw interior walls 1. Creating Dimension Lines Dimension lines locate walls, openings in walls, and other objects. In Chief Architect, you can generate several types of automatic dimension lines and draw a variety of manual dimensions such as Interior Dimensions, Point to Point dimensions, Baseline dimensions, and angular dimensions.
For more information, see Dimensions on page of the Reference Manual. To create automatic exterior dimension lines. For a closer view of a certain area, click the Zoom tool, click and drag a box around the area you want to see in detail, and release the mouse button. That area fills the screen. Note: Interior Dimensions locate the Main Layer of walls by default rather than wall surfaces. This and other options can be changed in the Dimension Defaults dialog.
Adjusting Wall Positions Now you can adjust the spacing of walls with more precision. There are several of ways to move walls into position, but the fastest and most accurate uses dimension lines. For more information about using dimensions to move objects with accuracy, see Moving Objects Using Dimensions on page of the Reference Manual. Click on a dimension line that indicates how far the selected wall is from another wall.
There are a couple of ways to determine which dimensions can be used for this purpose:. Move the selected wall and see which dimensions update. Move your pointer over a dimension. If it is an associated dimension, the icon will change to a pointing hand. Click on the associated dimension and enter a new value.
Remember: numbers entered with an apostrophe denote feet and numbers entered with quotes denote inches. If neither apostrophes or quotes are included, the entered value defaults to inches.
Use the Enter key on your keyboard to close the dialog and apply the change so that the wall will move the specified distance. Repeat this process for the adjacent exterior wall, continuing in a clockwise direction. If you use dimensions to reposition walls, you should always work in the same direction, adjusting one wall section after another.
Dimensions can also be used to change the length of a selected wall. Bear in mind, though, that the when a wall is resized in this manner its Start point will always be locked and its End point will always be moved. When, adjusting all the walls in a floor plan, it is often easier to move them than to resize them. See Editing Walls on page of the Reference Manual. When you are finished, your dimensions should match those in the following image:.
When your exterior walls are in position, you may find it helpful to delete the dimensions. To delete all dimensions at once 1. Although using dimensions is generally the fastest and most accurate way to move walls, you can also move them using their edit handles and edit tools. Click and drag the Move edit handle that displays at the position along the wall where you clicked. Walls can be moved perpendicular to the direction that they are drawn. As you move the wall, the dimension lines that indicate how far it is from other walls will update.
If you have difficulty positioning a wall at a particular location, try zooming in on it using either the Zoom or Zoom In tool or by scrolling with your mouse wheel. You can also use the arrow keys on your keyboard to nudge a selected wall up, down, left, or right on-screen. Creating Rooms Once the exterior of the house is in place, you can begin drawing interior walls and creating rooms. Rooms are defined by the walls that enclose them and can be assigned a Room Type that applies attributes such as flooring that are typical to that type of room.
For more information about rooms, see Room Types on page of the Reference Manual. To define rooms using interior walls. As with exterior walls, you dont need to worry about exact placement as you draw. Click the Select Objects button, then select the top wall section created by the breaks and delete it. Repeat this process for the bottom wall section, so that only the middle section remains, which is hatched in the image below for illustrative purposes.
Select a wall with the incorrect wall type and click the Open Object edit button to open the Wall Specification dialog. On the Wall Types panel, click the Wall Type drop-down list and select the desired wall type. Click OK to close the dialog and change the selected wall to the chosen wall type.
Repeat this process for each of the walls that you want to change, as in the image below. Using Room Dividers In reality, rooms are not always divided by a physical wall. The separation of two rooms may be marked by a change in the flooring carpet to tile, for example , or by a change in the interior wall covering.
In Chief Architect, a Room Divider or invisible wall can be used to define rooms without creating an actual wall. To create a room divider 1. Object edit tool to display the Wall Specification dialog. On the General panel, note that Invisible and No Locate are checked. Uncheck No Locate, as while this option is selected, it will prevent dimensions from locating the wall, and click OK. Repeat this process for any of the remaining room divider walls in the plan that you want to be able to dimension to.
Adjust the wall spacing of the interior, exterior and room divider walls to match the following image using Interior Dimensions. For example, porches use a concrete floor material and have a ceiling and roof, while decks use floor planking and have no ceiling or roof.
For more information, see Rooms on page of the Reference Manual. To designate a Room Type for a room. Double-clicking inside of a room when the Select Objects tool is active will also open the Room Specification dialog.
Creating a 3D View You can create a 3D view of the model to see how it looks so far. For more information, see 3D Views on page of the Reference Manual. To create a camera view. Click at the bottom of the floor plan view window and drag a line that stops at the Entry. The point where you click A defines the point of perspective and the line B defines the direction of perspective.
Release the mouse button to create the 3D camera view. Where the mouse is released C is the cameras focal point. You can use the Mouse-Orbit Camera tool to change the cameras perspective. The camera will revolve around its focal point C. See Repositioning Cameras on page of the Reference Manual for more information. Note: Final Views often take significantly longer to generate than Previews, so the 3D view reverts back to the Preview Settings as soon as anything is changed within the view.
You can press the I in and the O out keys on the keyboard to zoom in and out of the plan. For more information on modifying camera views, see Editing 3D Views on page of the Reference Manual.
Adding Floors Creating new floors in a plan is easy, but it is best to do so only after the first floor plan has been finalized. With this first floor of this plan completed, you can now add a second story and basement. For more information about working with multiple floors, see Multiple Floors on page of the Reference Manual.
To add a second floor 1. You could also create a blank second floor plan and then drawn the second story walls manually; however, it is usually faster to automatically generate the perimeter walls and then edit them as needed. Click OK and a floor plan for the second floor is created based on the exterior walls of the first floor plan. The second floor perimeter walls will now require some editing. It will be difficult to know where the second story walls should be without knowing where the first floor walls are located.
When the wall becomes aligned with another wall and can merge with it, it will stop at a “sticky point. Release the mouse button.
Note that if you keep dragging the mouse, the wall will break free of the sticky point and you can continue moving it. Note: Before merging walls, make sure Object Snaps are turned on. For more information, see Object Snaps on page of the Reference Manual. Use the techniques described above and in Drawing Walls on page 27 and Adjusting Wall Positions on page 31 to create exterior walls as shown in the following image:.
Change the Minimum Stem Wall Height to inches. Click OK to close the dialog and create a foundation level for your plan. For more information, see Foundation Defaults on page of the Reference Manual. For more information, see Adding Floors on page of the Reference Manual. Notice the “S” Markers, which indicate steps in the foundation stem wall top heights.
To add a second story balcony Now that a second floor has been created, the tools and techniques described earlier can be used to add a second story balcony that is aligned with the floor below. If Object Snaps are on, the second story balcony railing will likely snap into alignment with the walls on Floor 1 as they are drawn. If not, you can manually align them as described in the following steps.
Object edit button. If Align with Wall Below is not available, the selected railing either needs to be moved closer to the wall below, or the railing is already aligned with the one below. See Aligning Walls on page of the Reference Manual. Repeat these steps for each section of railing that has a wall directly below it on Floor 1. Finally, add interior walls to the second floor. When you are finished, it should look similar to this:.
Adding Stairs Now that the structure has three floors, it will require stairs. To draw stairs with a landing 1. Click and drag to draw a short stair section from right to left, as shown in the following image:.
While the Straight Stairs tool is still active, click in the space to the left of the two stair sections to create a landing. Click on the landing with either the Straight Stairs or Select Objects and if needed, resize it using its edit handles to fit it against the wall. A stairwell is simply an interior room that has been assigned the Room Type Open Below.
Click the Up One Floor button to go to Floor 2. Notice that there is now a stairwell room defined by railings directly above the stairs on Floor 1. It makes sense to draw the basement stairs directly below the stairs to Floor 1. The Auto Stairwell edit tool could be used to create another stairwell; however, in this situation, it will be better to use the existing interior walls to define the stairwell, rather than by the railings that the Auto Stairwell tool generates. To manually create a stairwell 1.
Next, click on a stair section inside of the stairwell room and click the Select Next Object stair. Do not draw the landing just yet, though. Select each stair section and adjust its width and position using its edit handles so that it fits within the walls forming the stairwell drawn on Floor 1. When the stair sections are positioned properly, click with the Straight Stairs create a landing as you did on Floor 1.
Next, use the Select Objects tool to select the landing, click on the Break Line edit tool, and click along the landings edge to place a break, which allows you to reshape it so that it fits against the foundation walls.
Placing Doors and Windows Now is a good time to add some doors and windows to the model. For more information about doors and windows, see Doors on page of the Reference Manual and Windows on page of the Reference Manual. To add a door. To better see the results when the door is edited, create a Perspective Full Camera view inside the structure, pointed at the entry.
Click the Open Object edit button to open the Door Specification dialog. Press the Tab key to update the preview image on the right side of the dialog so that it reflects your change. Click the Open Object edit button to open the Window Specification dialog. To customize all of your doors and windows in this manner, make your changes in the Door Defaults and Window Defaults dialogs before placing them.
For more information about copying objects, see Copying and Pasting Objects on page of the Reference Manual. Doors and windows can be placed, selected, deleted, copied, pasted, and edited in either 2D or 3D views. If there is a window design that you will be using throughout a plan, you can create it once, then just copy and paste it.
An even better approach is to set your door and window defaults to the desired settings before placing these objects. To create a doorway 1. Select the doorway by clicking on its frame and click the Open Object open the Door Specification dialog. On the Casing panel, change the Exterior Casing Width to 10″. Be sure to delete the D from the text field. It stands for “default” and if it is not removed, it will continue to apply the default casing width, regardless of the value you specify.
On the Casing panel, click the Library button beside Casing Profile and select a molding profile from the library. On the Arch panel, click the Type drop-down and select “Broken Arch” from the list.
Set the Height to 12″. Click the Center Object edit button, then click inside the entry room, near the interior wall containing the doorway. Use the tools and techniques youve learned to add window and doors to the rest of the plan, as shown in the following images.
Doors placed in interior walls become interior doors and have different specifications than exterior doors. If you feel inspired, customize the doors and windows as you see fit.
For example, increase a doors width to 48″ or greater and the program will automatically create a double door. Using the Full Camera tool, create an interior camera view on Floor 1. Remember that where you click determines the cameras perspective and where you release determines the point about which the camera will rotate. A short drag distance is ideal, however, the distance must be greater than one foot. You can also learn about materials in the Materials Tutorial or find out more about roofs in the Roof Tutorial.
To learn how to arrange views of your model on a page for printing, see the Layout Tutorial. The majority of Roof Tutorial describes some common roof styles that can be created using settings in the Wall Specification dialog and can be completed independent of the other tutorials. It also explains how to add gables over doors and windows, how to create dormers automatically and manually, and how to create skylights.
In this tutorial youll learn about:. Getting Started with Automatic Roof Styles This tutorial uses a simple, rectangular structure to explain how to create common roof styles using roof style directives assigned to the exterior walls. To begin a new plan 1.
See Drawing Walls on page of the Reference Manual. Roof Style Directives in Walls By default, the program will generate a roof plane bearing on each exterior wall that does not have a room-defining wall directly above it, and will use the pitch specified in the Build Roof dialog.
The result is a hip style roof; however, if you need a different condition over a particular wall to produce another roof style, you can define it in that walls specification dialog.
Individual walls can be selected and edited in both 2D and 3D views. When multiple walls are to be edited, however, it is usually quicker and easier to work in floor plan view: in part, because you can hold down the Shift key and group-select walls.
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